![]() ![]() Botan: Standing Medium followup attack: Reduced blockstun frames Gameplay Bugfixes:ġ. Fixed Credits scroll Hotfix Version 1.0.7 Gameplay Adjustments:ġ. Fixed softlock when going from any mode to Tutorial or Training Mode 2. Virtual Frontier Bugfixes - Collections Screen - Fixed issue where the Collections screen would sometimes display only the KFP bucket Hotfix 1.0.7, 1.0.8 Hotfix Version 1.0.8 Bugfixes:ġ. 22H - Essence of Insertion: Tail-Slam - Fixed issue that was causing the opponent to be sent much further than expected. 6M - Orayo! - Will now connect both hits more consistently - 5M - Fixed issue where normal could deal chip damage This will now match the STAR meter gain of Aki’s other teleport special moves - 236M - Bad Boy - Fixed bug where the move was not obeying projectile limits. j.S/ - Going Down - Removed STAR meter gain on execution. j.2H - Lead Curtain - reduced visual hitstop j.2H - Lead Curtain - Correct sprite offset to better reflect Hitbox and Hurtbox. j.H - Fixed issue where normal could deal chip damage. ![]() 22M - A-egis Reflector! - Fixed issue when reflecting Ayame’s Ghost where even after reflect you would still be cursed 236M - On Stage! (High) - Fixed issue where the Blockstun was higher than hitstun. 5M - Resolved bug where Hitstun and Blockstun could be very inconsistent. 236L/M Oruyanke (all variants) - Fixed issue where Hitstun and Blockstun were incorrectly set far below the intended values Lucky 22H - SSR Yukkuri Flip- Now is Air Unblockable, just like the other versions of Pachi - Lucky 214X - Grounded SSR Blizzard Swirl - Now has projectile invulnerability frames that match the other versions of Blizzard Swirl - Lucky 214X - Grounded SSR Blizzard Swirl - Fixed bug where attempting to Burst the lucky tail swirl would leave the opponent unable to move. Balancing adjustments will come in a future patch. Gameplay Bugfixes For this patch, our focus was on resolving attacks or character gameplay mechanics that were not working as intended and fixing bugs. Fixed issue where frame data could be inconsistent at the start of a match - General Online stability updates - General Localization and text fixes. Tutorial - Bugfix where Superchat cancel and Combo into specials tutorials would sometimes not pass the player when the condition was performed. ![]() System Mechanics - Burst - Fixed issue where Burst would not cancel out knockback momentum - Stage - Fixed bug where certain combos could not be performed on the Idol Showdown Stage. System Mechanics - STAR Meter - Fixed issue where having exactly 250 meter would not allow you to perform an EX move. This contrasts with the old IPS System, where invulnerability would run out as soon as the tech window began. When IPS invulnerability is triggered in midair, you are now invulnerable until either teching or hitting the ground. You are still able to influence the direction of an air tech by holding the respective direction while teching - After an Air Tech, you are now invulnerable until hitting the ground OR performing any aerial action Infinite Prevention System (IPS) Air Tech and Ground techs are now performed by holding any attack button when a tech is possible. Online - added GGPO Frame Delay option - Training Room - Frame Advantage - this feature is currently a work in progress and is known to be inaccurate for ground/wallbounces (such as Aki’s Standing Heavy). Update Version 1.1.1 Features General Features: - Lobbies - Added ability to assign a tag to a Lobby - Possible tags are: none, newcomer, casual, veteran, god - Lobbies - Added ability to filter lobbies based on tags. ![]()
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